great game! I loved it and played it again! Thank you.
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really cute game and very fun. i love short, polished games like this. i could play a hundred levels of it! love the hand-drawn graphics and chill music. props for updating and supporting the game well after its release!
Hey thanks so much for making a video covering the game! It's super cool you take the time to cover indie games on itch.io. :)
I thought you might be interested but I initially made the first version of the game as a game jam game at the end of 2018 in 2 weeks, and I've been updating it since then whenever I have time. The ultimate goal is to build a ~20 level 'full' version of the game by the end of this year.
Cool idea, and nicely done ;)
This was really chill and fun!! (took a little while to get used to all the keys being so close but overall had a blast :D )
good game. fun game. good music!
can we get the separate midi tracks and/or sheet music and tabs cause damn i wanna know them
Haha thanks, I'm afraid not at the moment, I have other priorities in getting the game finished right now. But it's a cool idea and I'll consider doing something like that at some point!
The Q and W keys don't register sometimes for me.
Hi, thanks for letting me know. I'm not sure what could be causing that problem. Could you let me know what platform you're playing the game on? Also which level + instruments is it happening on for you? And finally what kind of computer are you playing it on (doesn't have to be super detailed, like how old it is, the manufacturer...)? I'll see if that can help me figure out what is happening
I heard you would like some feedback on presentation or the game itself. I remember playing this game around a year ago now, looking back at my last comment, and the game has moved on / changed so much since then. I loved the now so 'level 3 music' and still do.
I will point out that now the game loop sound is crisp and I also think that you have done an excellent job on fixing the loop issue with people hitting the buttons. However I think having the game as what I think 'easy' has quite a nice vibe, with the game intending to be relaxing, and now I think a focus on creating new, unique and especially catchy levels should be made (I mean who doesn't). Experiment with different sound tunes, but make it catch as that is psychologicaly more attracting to the game.
Presentation wise I think you have done a good job, if you really want me to be a super picky critic then I would think about the placement of the next level symbol beneath the complete sign. If you pay close attention it just seems slightly in the wrong place. Maybe its because the button is on top of the complete sign or the button is too big and has a massive shadow compared to the complete sign. However it still has its own vibe, maybe simplifying it to look slightly more similar to the complete. If you wanna push the presentation then maybe have the occasionaly effect like the film in the begining or the gust of wind or something like that.
You could soon try and portray a story of the life of this character, progress it through different scenes, and with no dialogue make a story. Maybe when you have a lot of levels you could have a level select option menu so people can choose their level and add a level select and a credits section beside the play button.
Nonetheless, there is not much to say to improve other than adding more levels, make it unique and tell a story.
Great work on the game,
Hey, thanks so much for taking the time to give such detailed feedback!
I agree that the main thing the game needs is new levels, (that's the most fun part of making the game for me). I have the story more or less planned out, and some completed tracks and art for some levels. What I want to figure out beforehand though is making the levels last longer, so I'm going to start working on that first. I have some ideas I want to try out.
The final plan is to build it into a game of around ~20 levels with over 1h of gameplay. But I haven't decided yet how I'm going to release this version. The plan is to finish it by the end of this year though!
Regarding the presentation, I was mainly interested in how people viewed the game before playing it, as I'm not sure how appealing/understandable the game is from the just screenshots videos. But I appreciate your thoughts on the in game presentation :)
Thanks again for your encouragement and I really appreciate you taking the time to give your feedback :)
this is one of my favorite games
oh my, i didnt think i would enjoy this but this is amazing work! i would love to play more!
Hey, thanks so much! I'm glad you enjoyed it! :)
If you don't mind me asking, why didn't you think you would enjoy the game in the beginning? I'm trying to get the presentation of the game as good as possible, so I'd be interested on getting feedback to help improve that :) If you have any insights, they might help me out~
Well hidden object kind games always tend to get me bored pretty quick. When I read what type of game it was, I started with low expectations other than the fact that I love lo-fi songs.
The presentation of the game is really aesthetic and I love that. I'm a really laid back guy and it is hard to come across casual games like these.
On things that might improve on, I am not too sure! Me personally I think you are on the right track and I would love to see more work from you soon!
this is one of my favorite games to play!!! very easy to vibe with.
What is that new level? I came back :D
Hey! Thanks for coming back! :)
Yes, since you did the video there are two extra new levels before the original one (although you might have tried the second one before)
I just love this.
The difficulty is just right, the graphics are well done and beautiful to see, the music is also great.
I love the way we "compose " the song, it is so creative!
Oh, also I love the girl; Next stage could um.. Be a coffee shop?
Anyways great game love it
Hi thank you! I'm so glad you enjoyed it so much :)
I'll consider the coffee shop idea :) ~
Hey, greetings from Brazil! I really liked your game! As a musician and lover of lo-fi hip-hop, I can say that it really cought me. The game itself is beautiful, and so the soundtrack. I would really love (and I mean REALLY) if the game gets more updates with more levels, improving not only the difficulty, but also the songs. Anyway, congratulations!
Hey, greetings! Thanks so much :) I'm really glad to hear it. I'm going to be working on the gameplay systems a bit more first, and I'll upload those changes on here for sure. In the long term I'm going to be building it into a full, longer game (I'm aiming for at least 1h of gameplay), but I don't know how I will be releasing that yet. I'll post progress updates on this page though :) I'm hoping to get it all done by the end of 2020...
Very nice game love it!
i loved it sz
This was so fun and relaxing! I loved doing the drum parts~ Hope it gets more levels!
really chill game, 10/10
I really enjoyed this game even though it was short. It made me feel cozy and honestly somewhat nostalgic. If you continue to update this I can't wait to see whats new!
Hey, thanks so much :) I'm glad you enjoyed it!
I'm still working on improvements, mainly on the game feel and getting the core of the game as good as possible. However, I am planning on building the game into a longer experience in the future. I'm not sure how that full game will be released yet, but I'll put up any announcements on this page~
Hey, there seems to be an issue. Whenever I attempt to load the web version of the game, I get this error. (I'm using Brave Browser on Kubuntu 18.04.1 LTS amd64)
Hi, thanks for letting me know about this issue.
I looked into it and this seems to be a problem that Unity web games have in Brave Browser in general. I found this post on the Brave Browser Reddit and the solution they recommend is to set 'All device recognition attempts allowed' in your (advanced) shield settings. I tried it out myself and it worked for me.
such a great game! Good job.
Beautifull game, would be awesome if u would put in more levels :D
Hey! I keep trying out the game again every once in a while, about two days, so I tried it again 2 days since my suggestions. Anyway, since I keep trying it out I decided to review it a little bit, even though I never really reviewed stuff.
Anyway, I gotta say, I enjoy it! Even though it's not a game where replayability is a main purpose, I still enjoy replaying it, most likely because it's a unique small game. I've never really seen anything of this type before, of course I've seen rythm games, but no games focused on the "Chill Beats" type music, so this is really unique in that regard. I also really like the art, kind of brings out the "Chill" out a bit more in a way. My favorite level is the third one (at the time of there being only three), I like that song a bit more than the others, even though all are good, I also like how more difficult it is, I like more difficult rythm games, even though half the time I'm not good if it's hard, lol.
There's my review, hoped it helped at least a tad motivation wise.
Also, I tried it out again and decided to do a sort of speed run, I got done in 3 minutes and 46 seconds, from the moment I clicked the play button, to the moment I clicked the stop button.
Keep up the good work!
Hey, thanks for trying out the game so many times, I also really appreciate you taking the time to write a review! ^^
Your speed run time is really helpful, I'm thinking about how long most people take to complete levels so I have some idea of the overall game play time once I add more levels.
I have a two suggestions.
- Perhaps whenever you're further into development, you could add a difficulty setting, for people who want more of a challenge, if you could.
- Add a volume bar in a corner of the Menu.
Hi, thanks for trying the game again and thanks for your suggestions. :)
Regarding your points:
1. Like I said to the previous commenter, I'm going to spend some time to think about how to handle difficulty. From my observations some people still find it too challenging and some people can complete things rather quickly, so I'm going to try and think of a way that works for both sets of people.
2. Will do!
Thank you for this great experience! I haven't read any of the other comments, but I have a couple of constructive points:
- It would be great if the 'bridge' (meaning the line the notes reach and must be played) could be closer to the key labels, to make it a little easier to keep your eyes on both!
- I love the way the music keeps rolling, but I would really like to have to 'master' the instrument before I'm able to move on. For example, you should be able to hit all the notes three times in a row before it's 'collected'.
But otherwise a fantastic game, well done!
Hey, I'm glad you enjoyed it! Thank you for giving detailed feedback! :)
So regarding your points:
1. I actually moved the bridge up recently to make it more clear when to hit the notes, but I might look at adjusting this more in the future.
2. That's a really helpful observation, I showed the game at an event last weekend and what I noticed was some people could very easily complete levels once they understood the mechanics. However, some people found it really difficult to complete some of the tracks, even once they got the hang of the basics. I'm going to try and think more about how to balance the game difficulty for different players, as ideally I'd like to have a way for both sets of people to feel satisfied with the game.
It's a game where you think about the harmony of music that is very different from the rhythm games you see in Japan and Korea. That's great. The graphics are so. I love the music.
Had a blast playing this game , really enjoyed it . Keep up the good work :D
Awesome, really enjoyed it even though it's only two levels long so far, good job!
Hey thanks so much! Just to let you know I've actually just added another level today, so feel free to try it out (it's a little easier than the other two)
Awesome game, especially for wanna-be musicians. So you think you could do music but don't know where to start? Here's your QWER, start training your fingers :)
Can you leave the objects on screen clickable after completing the rhythm? Blending room noises into music would be cool.
The bell on level 2 is tough.
Hey thanks for playing, I'm glad you enjoyed it!
Also thanks for the feedback, I'll consider whether I can do something about that~ :)
I hope there will be more levels soon!
Thanks! I'm working on an update at the moment, so that should come out pretty soon!
Hi, just so you know I've added a new level just now (it's a tutorial level so it's a bit easier than the others)
Where have you been all my life???? btw amazing game!!! hands down!!! AHHHHHH
This game really made me smile. Thanks for making it!
Hi wonderful game!! Feel like Jonas' constructive feedback weren't very good. And I noticed so many things when playing it sorry.
In the first level. When you play the instruments with few notes. Like this one
You can get away with just timing, and then pressing Q, W, E and R. I like how the system is forgiving, but I think it is too forgiving in instruments with fewer notes
You could make it so that in instruments with fewer notes, you are allowed to do less mistakes. (Than the standard 4?)
Second, instead of exiting the Rhythm Panel when the last correct note is played; just allow the player to finish the last note. It'll make the player happier.
Third, when you play a note the entire screen bounces as positive feedback. I Instead of bouncing the entire screen just bounce the background. Bouncing the Rhythm Panel disturbs the player a little. <_>
Also since it's a positive feedback, I don't think the screen should bounce when you are playing transparent notes.
It's only because the game is so nice, that you notice these things. :)
Hey, no need to say sorry, thanks so much for taking the time to play the game and giving such detailed feedback!
I iterated on the rhythm panel quite a lot as I wanted to try and make this part of the game feel as good as possible, so I'm grateful for your suggestions to help improve this.
Regarding the points you raised:
1. I'll think about this, I want it to be easy for the player to internalize how many misses it takes before the notes reset, rather than have this vary too much between instruments. I'm also ok with the first few instruments being quite easy and forgiving, so I might not change this too much.
2. I'm on board with this one. In your suggestion do you mean that it should wait until the end of the section before switching or just that the last note should finish playing before switching? The reason I did it like this is that I thought the player would not realize they had completed the section and continue to try and input notes. However I think it would be better to do as you suggest and also think of a way of showing visually that the instrument is completed after hitting the last note.
3. I'm with you on this one too. I will try doing the screen bounce with just the background, I can definitely see how the rhythm bar moving makes things awkward for the player. Maybe I'll also experiment with smaller bouncing for the transparent notes, as I still want it to feel somewhat good to hit these.
Thanks for the suggestions, they were very helpful :)
Of course! There is no secret formula to a good game, it's about testing the game and trying out what feels right! The things I noticed are just suggestions.
1. I totally understand you wanting it to be forgiving. It is only the instruments with the least notes. It felt like it accepted me spamming the keys. If someone starts with one of the easy instruments, and their spamming is accepted they might think about it.
If the player thinks too much about it, it might disturb the flow of the game. I'm thinking about the overanalyzing-type of players. But it is difficult to make a game that pleases everyone so don't pay too much attention to that. :)
2. Yes! Exactly! Don't wait until the section has finished playing, but just wait a half second before the Rhythm Panel closes, and show the player some positive visual feedback.
I wanted to finish the note before the the Rhythm Panel closed. It felt more like the game played the note, and not the me.
3. I agree. ^^
I'm glad you could use my suggestions, or at least thought about them! Your game already is a masterpiece. Short, cute and with an attention to detail. My favourite type of game. c:
Great, thanks for getting back to me! I didn't think about players just spamming keys too much, so I'll think about how to handle that behaviour a bit more. Thanks again for the feedback and the kind words, I really appreciate it :)
Hi, I made some of the adjustments you suggested along with adding another level, feel free to try it out if you like :) I'd be interested to get your feedback!
This is incredible. Thanks for the good time :)
the cutest short game w/ the most beautiful illustrations!
Wow, this game amazing! It's very original, the music and the visuals are also really nice. Keep up the good work!
Hi, thanks so much for playing the game and the positive feedback! I'm glad you enjoyed it :)
Loved the game! Really calming. I wish there were more levels though!
Thank you :) There are more levels on the way~
Hi, just to let you know there's been an update with a small extra level added if you're interested in trying it out.
This is very cute, can't wait to see more levels!
Hi, there's been an extra intro level if you'd like to try it out :)
I loved this <3 very cute and relaxing :)))